MICHAEL JAKOLevel Design & Art← All work
Snowy courtyard with a white van beneath stone arches marking the B site entrance
2015

Royal

I created Royal back in 2015 for a contest hosted by Mapcore. One thing that stands out from this project was that I took time to develop the architecture of the bombsites before the layout was final. Although this might be considered bad practice, in this case it really helped refocus the whole map for me and I was quickly able to finish the design and start my first art pass. Back then I had no real workflow for level art, so I attacked on every front at once and got the first pass done over the course of a couple of months. I made a few custom assets but relied mostly on what Valve had made, especially assets from the map Cobblestone.

I have fond memories of working on this map because there were no real obstacles along the way. Unlike most collaborations, I knew what each area would become because I had made it myself.

Royal was included in Operation Wildfire, an official event for CS:GO that lasted from February 17th to July 15th, 2016.

Role
Level Design/Art
Project
CS:GO
Engine
Source
Released
2015
Context
2015 Mapcore Contest
Interior lounge with wooden beams, leather armchairs and a bookshelf
Cobbled street curving past a stone corner building with a shopfront
Interior room with a sunken pool of water lit by a skylight
View over a stone wall across rooftops toward a castle tower
Dark stone stairwell with a shuttered window casting light on the stairs
Snowy alley corner with a B arrow painted on the stone wall and a hotel sign above
Interior hallway with a radiator, stone wall and wooden staircase
Snowy courtyard with a stone wall, a parked car and a Scottish flag
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