
Paro was created for the Source Engine Discord 2020 Wingman Contest by Roald van der Scheur and myself. Roald created a blockout based on the Tiger's Nest temple complex in Bhutan, and asked me to help him bring it to life.
What I found particularly interesting in this project was taking architectural elements of the Bhutanese dzong and translating them into modular kits that could be used to quickly transform the blockout into a fully-dressed map. The roofs were a challenge, since Roald's blockout buildings were not built to any sort of standard.
Though the map never reached a very polished state, I'm proud of what I was able to accomplish within a short 1-month artpass. This project was a sort of benchmark test for my ability to break down the art pass and layer in detail through trim sheets and material blending. There are very few unique texture sets used in the map which greatly contributed to the speed of iteration during development.
View on the Steam Workshop ↗






