MICHAEL JAKOLevel Design & Art← All work
Paro CS:GO map village courtyard beneath a cliffside dzong in the mist
2020

Paro

Paro was created for the Source Engine Discord 2020 Wingman Contest by Roald van der Scheur and myself. Roald created a blockout based on the Tiger's Nest temple complex in Bhutan, and asked me to help him bring it to life.

What I found particularly interesting in this project was taking architectural elements of the Bhutanese dzong and translating them into modular kits that could be used to quickly transform the blockout into a fully-dressed map. The roofs were a challenge, since Roald's blockout buildings were not built to any sort of standard.

Though the map never reached a very polished state, I'm proud of what I was able to accomplish within a short 1-month artpass. This project was a sort of benchmark test for my ability to break down the art pass and layer in detail through trim sheets and material blending. There are very few unique texture sets used in the map which greatly contributed to the speed of iteration during development.

View on the Steam Workshop
Role
Asset/Level Artist
Project
CS:GO
Engine
Source
Released
2020
Context
SE Discord 2020 Contest
Team
Roald van der Scheur
Dim temple hall with carved pillars and a cloth-draped altar
Bhutanese dzong building with golden windows and red banners
Dark stone tunnel with a wooden ladder leaning against the wall
Temple entrance courtyard with a chorten, crates and misty cliffs beyond
Stone-paved passage between dzong buildings with crates and baskets
Candle-lit rocky tunnel leading to a golden-framed doorway
Sunlit courtyard with stone stairs, potted flowers and a pavilion
Next project

Anubis