
For the 2019 Mapcore CS:GO mapping contest I created assets for and helped build the world of Anubis, set in an imagined Egyptian temple based on various real locations such as the real-world temples at Philae and Edfu.
For reference we collected a mix of real-world and fictional depictions of the ancient temples, trying to find a balance that fit the all-important readability requirements of CS. Our goal was to create a setting that is grounded but leaves a distinct impression on the player, unlike anything else in the game.
Much of the level art shown here was done by Nejc Kokalj (jd40), who I had a blast collaborating with to integrate the base assets into a fully realized environment. The layout of this map was created and painstakingly tested by Roald van der Scheur. Roald also provided countless ideas and moral support during the months-long art process.
Anubis was first introduced in 2020, and officially became part of Counter-Strike in 2022.
View on the Steam Workshop ↗







