MICHAEL JAKOLevel Design & Art← All work
Anubis CS:GO map courtyard with Egyptian columns and an obelisk
2020

Anubis

For the 2019 Mapcore CS:GO mapping contest I created assets for and helped build the world of Anubis, set in an imagined Egyptian temple based on various real locations such as the real-world temples at Philae and Edfu.

For reference we collected a mix of real-world and fictional depictions of the ancient temples, trying to find a balance that fit the all-important readability requirements of CS. Our goal was to create a setting that is grounded but leaves a distinct impression on the player, unlike anything else in the game.

Much of the level art shown here was done by Nejc Kokalj (jd40), who I had a blast collaborating with to integrate the base assets into a fully realized environment. The layout of this map was created and painstakingly tested by Roald van der Scheur. Roald also provided countless ideas and moral support during the months-long art process.

Anubis was first introduced in 2020, and officially became part of Counter-Strike in 2022.

View on the Steam Workshop
Role
Asset/Level Artist
Project
CS:GO
Engine
Source
Released
2020
Context
2019 Mapcore contest
Team
Nejc KokaljRoald van der Scheur
River view from Anubis toward pyramids across the desert
Sunlit stone passage through the village area of Anubis
Weathered Egyptian temple facade with painted columns
Open temple courtyard framed by painted columns and stone beams
Waterside route through the Anubis map beside palms and ruins
Dim Egyptian interior chamber with carved murals and statues
Narrow canal passage surrounded by decorated stone buildings
Wooden boat moored in a turquoise canal within the Anubis map
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